Real Time Settler

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Development Diary


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That video...

Posted by Sir Niven on February 22, 2011 at 11:49 AM Comments comments (0)

Just a copy and paste for those who didn't see it anyway, That video i spoke of.. Well i've still got everything for it, I'm still going to make it however i will need some RTS game saves, Please send them to the Email Below


HOW DO I GET MY GAME SAVE? 
MY DOCUMENTS > My Games > Fallout NV > Saves


I am currently working on a little side project, A Video it is... What i plan to do is to involve a

number of Community created settlements.

So What is the Plan?

 

Well, What i am planning on doing is Recording various areas of a sent in village and using it as footage to showcase what you can do with RTS alongside a rather catchy song i'm putting this all together with.

Send your Game Saves with the Latest Real Time Settler, Located HERE To:

 

[email protected]

 

 

Thanks for the Contribution to those who will be involved, And of course you shall be credited for your input

Burn them all - The torch

Posted by ar©oolka on February 5, 2011 at 11:02 AM Comments comments (0)

 

 

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Download here

 

arcoolkas village / optional RTS addon was released

Posted by ar©oolka on February 2, 2011 at 1:20 PM Comments comments (0)

 

on Nexus. A pre-made village in Primm Pass /just basic shelters, you can upgrade them as you wish/. Village is fully Navmeshed, so villagers dont stuck anymore.


Install
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WARNING!! THIS WILL REQUIRE A CLEAN SAVE, IT ALSO REQUIRES THE RTS MOD (Latest Version with .ESM file)

Please use a seperate game save for RTS arcoolkas Village as it requires to do so. In this case, You still have your RTS village in another.
If you used RTS before be sure to disable Brahmin Bess.esp and activate the attached Brahmin Bess.esm.

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Have fun!


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The most entertaining RTS playtrough I have ever seen :)

Posted by ar©oolka on February 1, 2011 at 5:57 PM Comments comments (1)

 

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Aykan / Elderwind

Posted by ar©oolka on January 27, 2011 at 4:47 AM Comments comments (0)

 

First, I congratulate you that you finally released a Settlement mod for Oblivion.


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I'll try to explain you once again and last time, to help you understand what bothers me. 

- I see no problem if you use scripts of other modders to learn how things work. Everyone makes it so. I see no problem if you adopt a way other people do things / in this case you need consent from these people and if anybody asks me, I will give him my consent as I gave it to you. 
- But never copy / paste their work if you do not explicitly ask for consent to do it – you asked me for and you have my consent to do so for a Settlement mod for Oblivion only, not for your Wasteland defence mod for FNV. This part of modding requires a lot of time and effort, and exactly  this part and the fact that we are doing this for free is what a real modding is about for me.

What is more important now is the fact that some people reported a mod conflict between RTS and your mod. If there is really some mod conflict, I expect that you will fix it. And this is only thing connected to your mod and your person what I am caring about yet . 

 


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